System: Dell XPS L702X, Intel i7-2630QM @ 2.00 GHz, 8GB memory, 64-bit Windows 7

Issue: Chrome drawImage() performance tanks when large images are used. The test below starts with a small image. Mouse wheel over the image and notice that performance is excellent. Select the large.jpg and repeat. Select huge and repeat. For me, when the huge image is used the performance tanks. What I find significant and curious is that when image width*height*4 reaches 100MB, that is when performance tanks. But IE/Firefox do NOT have the problem (even with very large images), which makes me think someone hard coded a GPU resource limit in Chrome that is being hit?

UPDATE: Confirmed to be (likely) a GPU bug (resource limit?) in Chrome because running with --disable-accelerated-2d-canvas (or --disable-gpu) results in much faster drawImage() times for the 'huge' image (5-6 ms).

Image: small | large | mb100 | D810ex | huge | huge2
Reset Image: left side of image in | right side of image in
Zoom: 0.05 | 0.10 | 0.20 | 0.4 | 0.5 | 0.75 | 1.0

Mouse Wheel: UP to go RIGHT. DOWN to go LEFT.
Examples: Good | Bad